Brettspiel Schmidt Spiele Rummy Classic inkl. Erweiterung für 5. und 6. Spieler. Preis ab 31,95 Euro (). Jetzt meist versandkostenfrei kaufen! KOSTENLOSE Lieferung bei Ihrer ersten Bestellung mit Versand durch Amazon. Wird vor Weihnachten geliefert. Alter: Ab 8 Jahren. Die Spiele Rummy gelten als gewonnen, wenn ein Spieler alle seine Spielsteine ablegen und somit die höchste Punktzahl erreichen.
Schmidt Spiele Rummy Classic inkl. Erweiterung für 5. und 6. SpielerMyRummy Schmidt Spiele ab 8 Jahren für 2 - 4 Spieler Spieldauer ca 30 Min. Brettspiel Schmidt Spiele Rummy Classic inkl. Erweiterung für 5. und 6. Spieler. Preis ab 31,95 Euro (). Jetzt meist versandkostenfrei kaufen! KOSTENLOSE Lieferung bei Ihrer ersten Bestellung mit Versand durch Amazon. Wird vor Weihnachten geliefert. Alter: Ab 8 Jahren.
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Informationen zu Berechtigungen. Unterstützte Sprache English United States. Herausgeberinfo Support für Rummi.
Zusätzliche Bedingungen Rummi-Datenschutzrichtlinie Transaktionsbestimmungen Rummi-Lizenzbedingungen You can't reverse-engineer this software.
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Magic pad - Malen mit Magie 4. There are many, many variations of Rummy that exist, this particular implementation is Basic Rummy, or Traditional Rummy.
The game can have 2,3 or 4 players. If there are only two players they each get 10 cards, if there are three or four player then each player gets 7 cards.
After the cards are dealt the deck is put facedown on the table, and one card face up next to it, to start the discard pile.
The player to the left of the dealer starts the hand, and gameplay goes as follows:. The game continues like this until one player has finished all the cards from their hand.
A player is not required to end the game by discarding a card onto the discard pile, if he can lay down all his cards in melds, or lay them off on existing melds the may do so, and will win the game.
If the deck is depleted before a player has won, then the discard pile is shuffled and used as a new deck.
If the deck is depleted for a second time then the hand is considered a stalemate and finishes with no one getting any points.
The scoring in Rummy is winner-takes-all. When a player has won a round, the cards his opponents still have in their hands are counted and the winner gets points based on them.
Face cards are worth 10 points each, aces are 1 point, and other cards are worth their rank, e. The points for all the losers are added together and given to the winner.
In some variations each player gets his points as penalty points, but not in this version. The score needed to win the entire game varies based on how many players there are.
For 2 players the score is points, for 3 players it's points and for four players the score is When a player reaches the target score he has won the entire game.
Since scoring is based on cards left in hand it makes sense to try to meld and lay off as early as possible. If a player has not melded or laid off any cards during the game, but can get rid of all his cards in one turn earns a bonus, his points are doubled!
This is called Going Rummy , and is a risky move, since you have a lot of cards for a long time, but can really pay off if you manage to do it successfully!
There are two cases where the game can end in a stalemate. One, as mentioned above, is when the stock has been depleted twice.
The other is when the game detects that none of the players will be able to finish their hands. This can for example happen when all players have only one card left, and there are no possible lay offs on the melds on the table.
When there's a stalemate all players get 0 points, and the game is considered a loss for all of them in the statistics.
The way people handle this in real life varies greatly, but I've chosen this simple method here to avoid complications around two or more players having the same number of points etc.
This online version of the classic card game Rummy was made by me. My name is Einar Egilsson and over there on the left is my current Facebook profile picture.
A few months ago I made Gin Rummy. After that the most requested game has been standard Rummy, so now I've made that! Enjoy :. The playing card images were made by Nicu Buculei.
The points are penalty points. When any player reaches a previously agreed upon target score often , the player with the lowest score wins.
See Variations of Play for other scoring options. These are just the basics. For more in depth strategy of Rummy, check out White Knuckle.
Looking to mix things up a bit? Here are some alternative house rules you can use. Be sure to discuss and decide upon any variations among fellow players before starting a game.
Instead of playing to a target score, players can decide to play to a set number of rounds. In this case, the player with the least amount of points after the set number of hands is the winner.
Some play that players are allowed to lay down any number of melds during each turn. This is a very common variation; be sure that all players are on the same page about how many melds can be played during each turn before beginning a game.
When a player "goes rummy," the hand's score is doubled. Some don't allow a player to lay off cards until he or she has laid down a meld.
This is also a very common variation. The standard rules dictate that aces are only low. Hence, a run of Ace, 2, 3 would count, but a run of Queen, King, Ace wouldn't.
Some let aces count as either low or high. When this rule is implemented, aces count for 15 points rather than 1 point, since they're more useful.
Even when this rule is implemented, aces can't be both high and low at the same time, such as in a King, Ace, 2 run.